Xbox One: What Happens To Some Of Their Best Features

Whilst you will now be able to trade in Xbox One games and are not required to hook up to the internet, we’ve lost a lot of the features Microsoft were highlighting at E3. We know what we’ve gained, but what did we have to give up in order to get our way.

Cloud-based media

Microsoft’s intention was to sync all your games into the cloud, allowing you to access them wherever you go and removing the need for physical media. By giving us the option to lend and trade-in games, our game library will be coming with us when we visit friends.

Don Mattrick was quoted saying “Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.”

Family Sharing

Announced last week at E3 and still barely in its infancy, Microsoft’s “Family Sharing” which allowed you to share you games with up to 10 other users regardless of location, whilst we weren’t 100% sure how it was supposed to work, it was one of the Xbox One’s best features and probably the one we’ll miss the most.

Next up on gamer’s hit list is the removal of the Kinect sensor, but I’m pretty sure to get that Microsoft have said that they’ll have to scrap the Halo franchise.

Written by: Cryss

Avid video gamer, freelance journalist, community manager and aspiring editor.

  • Uriain

    I think the cloud gaming shouldn’t be overly effected for what you want. Your profile with your particular information is not tied to a game, its tied to your profile. Thus having it in the cloud, along with whatever pieces of info need to give you your current progress should still be able to happen.

    If it doesn’t its Microsoft pulling a “well imma take my ball and go home” routine due to not being able to get their way.

    • Cryss Roxas Leonhart

      Second paragraph is right on the money unfortunately 😉