5 Reasons The Last of Us Isn’t As Good As It Could Be

Hailed by critics, universally praised by gamers and a strong contender for Game of the Year despite it only being July, the Last of Us has maintained pole position for the five consecutive weeks running, solidifying itself as a PlayStation exclusive that people actually know about.

Was that a grand enough introduction considering from this point onward I’ll be slandering Naughty Dog’s latest effort, but on a serious note, the Last of Us is filled with small niggles that prevent a great game from being perfect.

Bottles and Bricks
The world is in tatters, it’s been that way for a long time now. With resources so scarce and the enemy hordes so overwhelming, I wanted a little more than bottles and bricks to distract my foes. It’s not that there weren’t enough to get by, hell I could built a couple of new properties if only Joel  could get his hands on some mortar, but hot damn I really wanted to throw a snooker ball at those guys in the pub.

You know what they say; variety is the spice of life.

Comrade AI
A swath of clickers skulk between you and your destination, the faintest of noises would draw them to your position, prematurely ending your life. Hunching over you move forward slowly, hugging walls and waiting for them to pass by. That menacing clicking noise is them searching for you, echolocation, bouncing the sound off the environment to map it.

Despite your best attempts to evade notice, you died once or twice during your stealthy escapades, making the bitter irony all the more poignant as Bill happily thumps around to his heart’s content.

The Last of Us Clickers

The Joel Train
Joel may a heavy built guy, but every now and then he mows through the environment, sending trash cans, bar stools and other assorted items flying across the room. More often than not you’ll be crouching at this point, making the exaggerated impacts all the more laughable.

Thankfully knocking over a trashcan won’t alert any enemies to your presence, we’ve already established that the enemies only care about Joel.

You can’t stop the train baby.

The Not-So Hitman Effect
There were too many to tackle head on, but their patrol routes separate them from one another, leaving them vulnerable.  With the life drained from his body, Joel drops the warm body on the ground and sneaks into cover.

One of his allies walks over to the body; he crouches down and mutters something under his breath, “I’m going to get this motherfucker”.  Has the Last of Us created a world where enemies don’t feel fear, a shame considering how often the topic is discussed by Joel and Ellie.

It’s something the Arkham series managed to capture well, something that would have applied to the world depicted in the Last of Us.

The Last of Us Bathtub

“Holy Fuck”
The innumerable number of times Ellie called this out upon witnessing some of my premeditated murders is laughable.

After watching me inhumanely slaughter foe after foe, leaving naught but corpses in my wake that eventually she would adapt to the harsh reality of life outside the safe zones….

…Apparently not

Despite its minor flaws, I really enjoyed my time with the Last of Us, if you want to discover more check out our review.

Written by: Cryss

Avid video gamer, freelance journalist, community manager and aspiring editor.

  • da Boss

    1.) I agree with completely, thought it was pretty lame
    2.) Imagine how much harder this game would be you had to watch out for ellie and yourself, and whoever else might be tagging along, on survivor. Do not agree
    3.) This one i also don’t agree with because i don’t need trash cans and bar stools getting in my way while i’m being chased by clickers for a “realistic” effect. Rather have them be weightless. Do not agree
    4.) The way they approached death and despair in this game is nothing like how we’d approach it today. This is 20 years after a zombie apocalypse, death is everywhere. You are surrounded by death, you live knowing you can die any day. Seeing somebody die ain’t gonna be that scary after 20 years. You got that vibe off of joel and ellie too
    5.) The holy fuck thing i agree with completely. That shit got pretty annoying

  • da Boss

    sw

  • Richard Terry Clark

    I think your incorrect with the comparison from this game to the Arkham series. Remember Batman is the predator while in TLOU Joel and Ellie are the prey. These enemies are called hunters and they hunt down all “tourists” which is what the main protagonists are. Also, they took over the territory from either the military, infected, or the fireflies so I’d imagine their attitudes lean more towards the offensive side rather defensive. Also what game developer wants their game to be like any other? I’m glad ND didn’t follow Arkham’s mechanics. And no game is going to be perfect. I’m sorry that this nitpick stuff ruins your experience. There are plenty of worse games than this.

    • Cryss Roxas Leonhart

      Trust me, Joel was not prey, I’d consider his level of murderpertiece to at least put it on Predator Vs Predator level.

      I never claimed it ruined the experience, I loved the Last of Us, noting that at both the start and end, I even linked our review ^_^

      • Richard Terry Clark

        Then clarification; Joel WAS treated as prey. You can tell by the attitudes of the hunters. Whether you played him gunning everyone down or simply sneaking by them determined whether your were a predator or not.

  • Escopablobar

    The last of us is not perfect. I have experienced a lot of the same issues in my multiple play-throughs. They only become more glaring the more you play. The story and characterization are first class. The actual mechanical elements do create a level of dissonance that increases, again, the more you play. But wholisticly the game is without rival. There hasn’t been anything as emotionally jarring as this game. I hope we can agree on that.

    • Cryss Roxas Leonhart

      I won’t say nothing as emotionally jarring, but it’s on the same level as some of the finest told stories of this gen!

      • 13attle

        Story wise, sure. But how it’s told, that increasingly strong relationship between Joel and Ellie, that was once very weak, it’s strong, it’s compelling, it feels real and their actions aid that. No game, ever, came close to that, period. And that, is what makes the last of us so special, you nit pick all you want, but no game, had me care so much, had me on the verge of tears. I appreciate games that have heart, that have sould, and this game is levels beyond that.

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