Hailed by critics, universally praised by gamers and a strong contender for Game of the Year despite it only being July, the Last of Us has maintained pole position for the five consecutive weeks running, solidifying itself as a PlayStation exclusive that people actually know about.
Was that a grand enough introduction considering from this point onward I’ll be slandering Naughty Dog’s latest effort, but on a serious note, the Last of Us is filled with small niggles that prevent a great game from being perfect.
Bottles and Bricks
The world is in tatters, it’s been that way for a long time now. With resources so scarce and the enemy hordes so overwhelming, I wanted a little more than bottles and bricks to distract my foes. It’s not that there weren’t enough to get by, hell I could built a couple of new properties if only Joel could get his hands on some mortar, but hot damn I really wanted to throw a snooker ball at those guys in the pub.
You know what they say; variety is the spice of life.
A swath of clickers skulk between you and your destination, the faintest of noises would draw them to your position, prematurely ending your life. Hunching over you move forward slowly, hugging walls and waiting for them to pass by. That menacing clicking noise is them searching for you, echolocation, bouncing the sound off the environment to map it.
Despite your best attempts to evade notice, you died once or twice during your stealthy escapades, making the bitter irony all the more poignant as Bill happily thumps around to his heart’s content.
The Joel Train
Joel may a heavy built guy, but every now and then he mows through the environment, sending trash cans, bar stools and other assorted items flying across the room. More often than not you’ll be crouching at this point, making the exaggerated impacts all the more laughable.
Thankfully knocking over a trashcan won’t alert any enemies to your presence, we’ve already established that the enemies only care about Joel.
You can’t stop the train baby.
The Not-So Hitman Effect
There were too many to tackle head on, but their patrol routes separate them from one another, leaving them vulnerable. With the life drained from his body, Joel drops the warm body on the ground and sneaks into cover.
One of his allies walks over to the body; he crouches down and mutters something under his breath, “I’m going to get this motherfucker”. Has the Last of Us created a world where enemies don’t feel fear, a shame considering how often the topic is discussed by Joel and Ellie.
It’s something the Arkham series managed to capture well, something that would have applied to the world depicted in the Last of Us.
The innumerable number of times Ellie called this out upon witnessing some of my premeditated murders is laughable.
After watching me inhumanely slaughter foe after foe, leaving naught but corpses in my wake that eventually she would adapt to the harsh reality of life outside the safe zones….
Despite its minor flaws, I really enjoyed my time with the Last of Us, if you want to discover more check out our review.